Driver parallel lines real cars6/7/2023 Also, Reflections has axed the director mode altogether. Instead of the single-player game standing alone, with director mode and mini-games separated into their own modes, Parallel Lines incorporates the mini-games into the story mode, GTA-style. Parallel Lines won't, however, follow the same game progression as previous titles in the series. But of course they won't tell us anything about it. Reflections tells us a major twist happens more than half-way through the game, altering the course of events substantially. ![]() You're a young upstart wheelman who intends to work his way up through a crime syndicate, and you experience a flood of drugs, illegal activity, and power battles along the way. Taking a hint from the recent pop culture trends in revisiting 1970s themes and ideas, Reflections has set its game in Manhattan, New York, circa 1978. We're told the out-of-car tidbits mostly involve switching cars, rather than long-dedicated segments of shooting and running. Eighty-five percent of the game is dedicated to the in-car experience, while 15% features out-of-car gameplay. First and foremost, the long-time English developer is focusing Parallel Lines on driving and driving fast. Reflections has listened to its critics, fans, and its publisher, and this new game is an about face in many ways. The fourth game in the series is a Driver of a different color.
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